Today as creators, we find ourselves amid a new paradigm shift of the 4th industrial revolution - where our physical and digital worlds are completely blended together. The background concern of this studio unit was to bridge the gap between abstract drawing board ideas and making techniques - both in the way; how ideas can be embodied in materials and making processes and how thinking through materials and making processes can tease out ideas. This revolutionary digitized transformation has changed how we design things, how we make things, who makes these things, and the very nature of what we make. Design no more exists passively on the drawing board as an amalgamation of abstract ideas and functionalities, but it actively addresses issues related to material optimization, making techniques, etc. at an ideational level.
Academically to find some precision in such process, instead of working on abstract concepts, an analogical method was introduced to students wherein, each one of them studied the given natural object ? to extract underlying logics of function, form, structure, growth, etc. These logics were further employed to create modular or transformable elements for definite functions