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The project challenges the conventional norm of how a workspace should be used and celebrates how it really functions - with the distractions and disturbances caused in and around it. This may be the reality of every work station, however, is there a method to use this quality to ones benefit and produce better outcomes? This contradictory influence brings out a fidgety and toy-like character, the effects of which are induced into the design of a sneaker-head's office.