Srushti Kanheyalal Mehta

IR2022

The Story of Sangam

The Story of Sangam started in the land of Kutch, a land of craft, people and trade. The game that creates a space to play as a craftsperson, collect resources, and build your play. The game design based on Wool Crafts evolved from the experiences and the communities of Kutch into a learning experience for children, opening possibilities towards exploring.Exploring was an innate part of this journey, from rediscovering my own stories, to creating worlds of stories and learning about real - life stories of others.  Reimagining the Vernacular.

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Board Game Design : Sangam. Educational Board Game Design created for an age group of 7 to 11 years to learn, interact and engage with the Wool crafts from Kutch.

Physical Game Documentation : Packaging Design and Game Play Setup.

Physical Game Documentation : Details of the components and illustrations

Board Game Theme : Collect, Trade, Create. Players get to interact with the game and with each other as craftspeople from communities engaged with the Wool crafts in Kutch, creating a context of the game narrative and roleplay. Rule Booklet : Illustrated rules that simplify the game for a younger audience to imitate and play.

Board Game Design Process : Evolving from the idea of experiencing weaving towards creating a game environment to interact with element of process, space associated with the Wool Craft. Colors & Patterns derived from the craft play an important role that makes the game engaging and interactive.

Experience Map : A visual story map of the journey through various places and sensory experiences of Kutch depicted with a metaphor that connects the story together.

Infographic Postcards : Metaphorical Representation of intangible aspects that remain as vivid memories, depicted graphically, they are small windows to the narrative of trip to Kutch. Field Work : Representation through sketches, diagrams, notes, tangible materials to capture the essence of the space.

Crafting my life : A visual narrative of recreating my own story and events during the lockdown emulating the style of Kalighat Paintings from Bengal.

Illustrated Storybook : Imagining and creating a world through words of a folk story, 'The Odyssey of Sheamonto' for children to explore and interact with characters. Inspired from the works of Jamini Roy.

Workshops & Hands-on Experiences of various different crafts across India. Field Images from Kutch : A album of people, spaces, process and emotions.