Hetarth Ashish Mistry

AR2014

Reclamation

The studio revolves around the working style and works of architect Zaha Hadid. The first half of the studio focused on analyzing the styles and attitudes of the architect. The other half consisted of designing a visiting and research center where role-playing was an essential part. The site being an abandoned quarry the concept was to undo the destruction done by humans on the earth.  The RECLAMATION of the dugged out the earth in a form of a manmade mountain is done where lines on the exterior surface of the built were derived from existing contours of the site.

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The Queen of Curves

Cube

Maze

Trophy

introduction to the design

Context and Siting

Plans

Plans

Sections

Visualizations