WOODEN BAR CABINET. The studio was based on exercises such as What's in a house, which helped in ability to observe, defining the opportunity area. Exercise of anthropometry helped in understanding ergonomics and proportions. Further, selecting the iconic furniture according to opportunity area and learning the ability to deconstruct and reverse engineer a piece of furniture. Finally come up with a redesigned model of iconic furniture that inculcates various aspects of design such as material, finishes, mechanism, etc. A iconic bar cabinet was analyzed through user, ergonomic, context, and through different material studies. After that “ WOODEN BAR CABINET “ WAS DESIGNED.