Maulik Damor

IR2038

Materiality and its uneven grains

This project mainly focuses on the explorations of different materials in our day-to-day life. How it behaves under certain lighting conditions how it can be molded, extracted, added to a different material, etc. Further, the aim was to create an interactive, productive workspace for a company dedicated to building video games. And an attempt to incorporate landscape in between to break free from technology. Certain surfaces can be inviting such as that a fuzzy pillow.  The aim was to create a balance between such rough and smooth finishes of different existing in a space and on a larger architectural scale.


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Set Designing of our everyday workspace alongside fictitious narratives

Objects varying with different scales, forms

Material object distortion, merge, etc.to create new models/objects using digital mediums.

The 2d spaces attempt to ornament the spaces using their raw properties/characteristics.

Questioning the qualities of different surfaces on an architectural scale.

Hypothetical workspace designed with an attempt to incorporate a jungle gym-based design.

Formulating a space by using the explorations from objects to a larger architectural scale

Views of different spaces across the building

With the play of light, shadows and highlights