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The project attempts to create community habitation unit within moving dunes close to human settlements by stabilizing their form; thereby countering wreckage of built due to sand storms, desertification and dune migration and creating a habitation strategy which learns from the vernacular to create a dwelling suited to the contextual needs and socio-cultural living requirements of that place. The project proposes a design and production system using multi agent bot system which can be transported to a desert scape and use the raw material on site to build. The material is borrowed from the landscape for the building’s life span, and at the end of the building’s life cycle the material is returned back to nature. This system lowers the embodied energy and the carbon footprints of the built project as there is no material transportation and solar energy is harnessed for the construction process. The design process creates a system of steps - an algorithm which can be replicated and contextualized based on the land topography, based on space organization and usage understanding.
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