Divya B Thakkar

UR2002

quad HAUL

The project focuses on the idea of developing zones with respect to stakeholders and their necessities through macro-level and micro-level strategies. These strategies revolve around the midway between tactical and permanent changes toward developing urbanism. It covers the issues of accessibility which are seamless and also results in optimum space utilization in the existing site like the junction and its Right of Way (ROW). These are achieved through the play of materials, colors, and basic urban elements along with landscaping. Overall, quad HAUL is a play of ground conditions with the ground materials. 


Report Content

Site Analysis and Vendor Mapping

1:1 Game Design - Space Crafters

Case Study based on Ground Details - BOLSHAYA MORSKAYA STREET

Site Analysis through Observation and Inferences in order to form the design basis which focusses towards ground

Existing Ground Analysis through Mapping of its conditions and identifying the material Pallatte

Understanding Ground in Depth through sample analysis of the part

Strategies to be used in the design

Details of the Design consisting Isometric View, Plan, Sections, Tiling Pattern and Material Palette

50 Scale Design Intervention Model

20 Scale Design Intervention Model