Through this course, based on programmable smart materials and their computation, participants explored and gained an understanding about materials that can be programmed for use in interactive spaces and facades. Students got an opportunity to do hands-on programming, prototyping using smart materials, their fabrication and working assembly detailing.
Students produced the following prototypes:
Deployable Canopy - This involved the development of a parametric structure that expands and contracts to a desired volume or shape.
Octogonal Flasher Spinner - This was intended as a large span roof or canopy and was inspired by origami models. The canopy was programmed to shrink or flare out, based on the amount of light to be allowed into the space.
Wave - This was an interactive ceiling prototype that was designed to catch and respond to the movements underneath it.