Arjun Batra

CFP004

UAR20027

The first semester focused on developing drawing and representation skills. Continuing in a similar vein, during the second semester, the CFP Studio component focuses on building analytical abilities. Exercises like mapping and data representation engage with on-ground reality, requiring that the students develop their ability to observe, collect data and analyse it, as well as communicate and represent it meaningfully; building elements and materials allows for initial familiarization with these, theoretically as well as through observation of built spaces around; while making and testing structures uses hands-on experience to enable conceptual understanding. Technical drawing II builds on the skills imbibed initially and develops them towards further complexity. All the exercises find their culmination in tackling a design problem, which brings together the skills and abilities while introducing the students for the first time to the design process. These skills will be put to use during L2 studios, and will be discussed in their relevance to the professional practice that designers, architects and urban planners engage in.

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Through the use of infographics and color codes, the map helps to convey the type of vegetation as well as its local utilization based on human activities.

Analyzing the various building elements and their usage while understanding the use of line types and hatching patterns to better convey information.

The process of understanding load distribution and lashing techniques to create and test a cube structure made of reed sticks.

Using the recorded state of failure during the testing process, an analysis was done to better understand the reason for its failure and how to further improve its load bearing capacity. The model on the right was used to test other techniques based on the analysis done.

Drafting a set of drawings after a careful study of spaces in terms of dimensions and building elements.

The use of site analysis, conceptual sketches and models as a process for understanding the particular site and creating a shelter for a cook.

Creating a final set of drawings to represent the shelter designed for a cook in Goa using the process mentioned in the earlier slide.

3D visualization of the shelter depicting the overall structure along with the plinth, wall and roofing systems incorporated.

Learning of the software, Archicad through the development of a 3D model based on the drawings of Bal Mandir by Leo Pereira Architect.

Creation of an imaginary space based on the concept of 'ruins'.