Vachhani Achyut Yatin

CFP004

U23004

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.


Report Content

Initial research on the topic of Varanasi. Sketches made for the final representation.

Final representation of field visit showing the commercial activities on and behind the ghats.

Conceptual sketch of how the assemblage can be made. Prototype model made using inexpensive materials like thermocol, card paper, and straws. Also exploring different joining techniques (e.g., gluing, taping, threading straws) to determine the most effective approach for the final model. Final model make with great precisions from wood and metal. The cost estimation which showcases the labour cost and the material costs.

Time problem of understanding the basic physics. Basic prototype model of vertical member with basic joineries & analysing the failures. Final model of the cantilevered plate with the initial sketches. Record the weight applied to the model at each stage and analysis and rectify any errors that occur.

Mapping the Siddi saiyyed mosque area. Mind map showing the space exploration. Base map made at unit level. Research showing the width of the road mapped at different time interval. Final map which showcases the change in width of road in a day using the intensity of colour. Infographic sheet showing the width of road at different time interval and reasons behind that.

Writeup wrote for the imaginary world in ROWC & attribute table showing the details of element which are highlighted in the text. Conceptual sketches of the attributes and the imaginary world. AI iterations on the sketch of imaginary world. Final drawing of the imaginary world with the fusion of some ai iteration.

Site impression sketch of the Kamala Cafe. Drafted sheets (sections, plan, furniture) of the Site done in groups.

Individual set of the drawings (plan, sections, elevation) with the rendering, wall section and furniture drafted. Representation is long sectional model of the Kamala Cafe done in groups.

Decoding a design process helped to understand the process of making any design.

Initial research on the topics based on Varanasi. Conceptual ideas of game mechanics on the finalise topic i.e. process of making the Banarasi saree. Prototypes and analysing through the feedbacks. Final board with the rulebook. The game setup and components images and the final panel.