Jadav Arya Ketan

CFP004

U23033

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.

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This initial study or research gives brief idea to the reader about the topic based on Varanasi.

Final representation of the field visit showing the dualities and the rituals after death on the ghats of Varanasi.

The initial sketches of the assemblage, how it will look like and few iterations. Making the prototype model using very basic materials. Exploring different kinds of joineries and practically using it in the model. the cost estimation which gives rough idea about the labour and material cost.

initial time problem to understand the basic forces of physics. The given dimension prototype model to practically apply the physics, and testing it. Analysing the cause of failure and correcting it. Making the final model.

Mapping the Bhadra area of old Ahmedabad. Mind map shows the exploration of the site, making the base map at unit level. Research shows the changes in the width of the road at different time zones and factor affecting the width of the road. This is presented in the final representation sheet and the brief idea and is given in the infographics sheet.

the writeup which was written in ROWC classes describes the minute details of the imaginary world. Conceptual sketches the attribute tables of the imaginary world. taking the reference from AI. final drawing of the imaginary world is the fusion of personal ides and some references from AI.

Sinte impressions of the site - Premal Jyoti Church. Drafted basement plan which was individually done.

Individual set of drawings (plan, sections, and elevation) rendering the textures with with appropriate line weight. the representation sheet shows the utility of the space.

Decoding a design process helped in understanding various kinds of process involved in creating any design.

Initial research on various topics based on Varanasi. Further research on the selected topic and making the iterations of the game. Analysing the loopholes and feedbacks received from our peers and rectifying it. Final setup of the game, with all of it's components and the rulebook. The final presentation panel to understand the process and the idea behind choosing the particular design.