Kush Hitesh Jariwala

CFP004

U23114

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.


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The drawing is the site's first floor plan, which is part of the Documenting and Representing module.

The site's section drawing is included in the Documenting and Representing module. The site is represented by a sectional model in addition to the set of drawings that have been created.

The drawing is the site's wall section, which is part of the Documenting and Representing module.

The few pages from the booklet created at the Varanasi Field Studio are represented by the comic blocks. The mythology and oral histories of the Varanasi locals served as the basis for the booklet.

During the Understanding Structures module, the Spanning Member built out of reed sticks. The POP (Plaster of Paris) serves as the structure's base.

A metal pipe, wood, metal rod, metal sheet, and other materials are joined together with various kinds of hardware and joints to create the model, which has a volume of no more than 30 by 30 by 30 centimeters, during the Joining Elements module.

All of the materials and their textures on the site were mapped during the Mapping and Data Representation module, and the percentage of the materials utilized in terms of area was further examined.

A board game with a deductive approach called Kangan Wali Haveli is created during the Designing a Game module. The components of this game are as follows: the board featuring 3D architectural elements and visuals of the Haveli; four personal boxes for players to store tokens and keep track of their position; one curator box that tracks each player's position; action cards for each player; and a deck of fate cards.

The drawing of the sensory haven was produced during the Imaginative Drawing module by combining the site from the Documenting and Representing module with the futuristic elements and visuals.

The left one: an MDF board model was created using the geometric components as a learning objective from the laser cutting tutorial. The solar car created during the Energy module is seen in the right one.