Meena Kp

CFP004

UAR23130

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.


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This exercise, blending fieldwork with data collection and representation was conducted in the MIthakali region of Ahmedabad. The idea was to visually represent the varying sound levels and types recoded in different locations offering a view of the acoustic environment of the area.

This exercise of documenting and representing includes detailed measured technical drawings of the Chester Herwitz Art Gallery. The model represents the evolution of the gallery's entrance over time.

This imaginative drawing depicts the Chester Herwitz Gallery transformed into an algae-producing unit situated within an artificially made pollutant absorbing waterfall, in a dystopian polluted world where algae is the primary source of food.

This exercise features constructing a cantilever plate structure with ice cream sticks, demonstrating its ability to withstand a considerable amount of weight.

This is a cubical structure, metal sheet weighted, made to explore various types of joinery techniques in metalwork and woodwork.

This is a card game devised based on a myth of Varanasi. The design process involved extensive research, creative illustrations and iterative prototyping to ensure an engaging and immersive gameplay experience.

This is a comic to illustrate the five steps of a senior's design project. It identifies and depicts each stage, from study to articulation providing a clear and engaging overview of the entire design journey.