Rithwik Uppalluri

CFP004

UAR23195

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.


Report Content

B5- Field Studio: Varanasi- Ideations and process sketch iterations for characters and storyline of designed comic.

B5- Field Studio: Varanasi- Final Comic Strip design based on the myths and stories of Varanasi. (Scan the QR to read on)

C4- Understanding Structures- Process sketches for designing and understanding load transfer pattern in the designed 'Inclined Tower'.

C4- Understanding Structures- A 15 degree Inclined Tower with the initial prototype, which were tested. (Scan the QR for the analysis)

A7- Documenting and Representing: Measured Drawings of Site Plan, Elevation and Section drafted in 1: 50 scale.

A7- Documenting and Representing: Sectional Model of site using different materials to emulate the actual site.

A6- Imaginative Drawing: A synopsis of the setting of the fictional story with process sketch iterations and the final sketch depicting the setting of the fictional world created through the story.

B6- Mapping and Data Representation: Maps that represent the flow of people across the site at different time intervals with corresponding infographics and a booklet that delves into the inferences that can be taken from what the aforementioned tell about the dynamics of the site. (Scan the QR to read on)

D1- Designing a Game: Design iterations of game components designed by taking reference from elements of Varanasi's history and mythology to maintain contextual coherence

D1- Designing a Game: Final produced Board Game with product components.