Anmol Nautiyal

CFP004

UBD23021

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.


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The Imaginative Drawing exercise helped widen the my horizons of imaging and creating and helped bridge the gap between them.

The Varanasi Field Visit helped me scrutinize the large and narrow down to find the details that interest me the most.

Along with field visit, the second week provided for a rigorous amount of drafting which helped me gain more experience with hand drawn mediums.

Documentation and Representation helped me carry ahead the knowledge from TRD-1 while also understanding newer architectural technicalities.

The Mapping Exercise of Parimal Garden helped me understand how complex data is collected is represented in a digestible and simpler form using maps.

The Joinery exercise helped me gain experience with the workshop tools and machines while understanding the behaviour of different materials.

The Structures Exercise was essential in understanding stability and strength in design and helped us combine aesthetics and functionality when creating a structure.

The Game Design exercise helped me understand the process that a design goes through.

Talking about the process, Game Design helped me strike a balance between the process and final outcome. Delving too much into the planning and process would result in lesser time for the production and visa-versa. A balance is was necessary.

The Energy exercise was useful in understanding the physics that goes behind creating a solar powered car. Whereas the Laser Cutting tutorial helped us gain experience while working with laser machines in the workshop. This proved to quite useful in some other modules.