Bhoomi Subodhray Shah

CFP004

UBD23048

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.

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Ensuring maximum utilization of inventory, the team aimed to explore unconventional joineries. Having an excess of wood, the model's spine was an attempt at the Japanese woodworking technique of a 3 piece tenon and mortise joint. The two central columns explore metal engraved inside 2 wooden blocks making the entire piece look like a distorted pillar. The model, however abstract, was designed considering the joineries and aesthetic harmony. A group effort of U1 U23044 U23048 U23151. Copyright 2023 by Bhoomi Shah.

Monkeys are unique animal species, with a number of unique gaits. The study highlights the extent of occupation of silver langurs in the Law Garden area along with their ‘Trail Map’. The traced trails also signify the timings monkeys are the most active ( running and jumping around ) or stationary (resting or eating). The langurs would mostly start out in search of food and would station in areas with dense vegetation like the garden itself. The time-based explained as the infographic draws attention to their routine activities. Copyright 2023 by Bhoomi Shah.

The study is a series of interviews with the people in the Ghats of Varanasi and an understanding of their role in the Ghats. Identified is a synergy, established through a network where people knowingly or unknowingly help the other people around with their earnings. Major nodes like the pandits, lemon tea sellers, and boatsmen network interactions around the ghats, hailing way to intertwined synergies. This relationship and network was understood and established through a series of flow charts, and mind maps and combined in an experience map. Copyright 2023 by Bhoomi Shah.

The established synergies were taken based on the trading game inspired by Catan. The identified nodes hold the roles of the characters assigned to each player. Through networking and trading with other people on the Ghats, a player has to complete the objectives and earn maximum points to win the game. Copyright 2023 by Bhoomi Shah.

Taking Varanasi as the basis, the initial stages involved a series of mind maps to explore the theme and the objective of the game. Having finalized a singular narrative, a progression of prototypes (ODUL) was created to establish the game mechanics and nullify the loopholes. The narrative later was tweaked (GULLY GULLY SIM SIM) but the objective of the game remained constant. The prototypes were means of upgrading the game in terms of interest hook, randomization, and game strategy, based on the received user feedback. After having proofed the mechanics, an attempt was made to design a prototype for the limited-edition game model made of teak. A team effort by U1 U23048 U23058 U23288.

The game is about 4 Tourists lost in the ‘galis’ of Varanasi. They have to find and build their way back to their Destination. The game board along with frame is a polyfold board that compactly fits in the packaged box.The detachable grey frames hold the tiles in position during the game play. The board and box color scheme and the doodle-style graphics maintain the intended light-hearted, fun element of the game with some healthy competition. Every single element and character was hand drawn and edited on Adobe Illustrator and Photoshop. A team effort by U1 U23048 U23058 U23288.

The studied site was represented through a to-ratio series of plan, elevation, and sectional drawings. The furniture of the interior was represented with detailed multi-views along with exploded views to understand minor details of joinery and the functional system of the furniture. To further understand the details of joinery and design, an attempt was made to build a replica of the computer table (furniture) in a scale of 1:10 using Balsa Wood and SS. The drawer in the model was made functional with a sliding mechanism. Copyright 2023 by Bhoomi Shah.

Aware of the stackable designs of an inclined tower, the team wanted to experiment with the strength of a linear inclined tower. The model was inspired by the Gate of Europe, with its center of mass balanced with stacked central beans running through the tower. A similar concept was attempted by connecting the diagonals of each inclined module to maintain the weight within the center as seen in the joinery details. A team effort by U1 U23048 and U6 U23145.