Naman Sharma

CFP004

U23137

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.


Report Content

The final representation of the field study is in the form of a board game based on boat making.

Conceptual Sketchup renders to see how the model will look. A prototype model was created using easy-to-use materials like thermocol, wooden sticks, card paper and straws. The final model was made with wood, metal sheet, metal rods, and metal pipe. A cost estimation was provided to showcase both material and labor costs.

Time problem of identifying states of stress. A prototype model of a vertical member was made to analyse the failures. Initial SketchUp renders of inclined tower. Final model of the inclined tower and the failure.

The mind map shows the exploration of the Sidi Saiyyed Mosque and Bhadra Fort area. Process sheets display the night activities in specific time slots. The final map combines all the night activities from all the time slots into one map. The infographic sheet illustrates the division and density of people in each time slot.

Individual set of drafted sheets for the Herwitz Art Gallery consists of sections, plans, elevations, and furniture. The representation includes an exploded view of a unique foldable book stand.

The writeup of the setting for the imaginary world was done in ROWC. The attribute table shows the elements that will be included in the final sketch. Conceptual sketch of the imaginary world and its AI iterations. The final sketch of the imaginary world, which is a fusion of the conceptual sketch and AI iterations.

Images of the solar powered vehicles. Decoding a design process of a work to understand the process behind making any design.

The final board game with a box that has hidden compartments to store cards, pawns, and the rulebook.