Shambhavi Raghavendra

CFP004

UUR23219

The CEPT Foundation Programme studio is an introduction for students fresh out of school to the rigor and work habits required by an undergraduate degree at CEPT University. The studio is conceptualized as a series of sequentially planned exercises, through which students develop skills and abilities, which are then deployed to address increasingly complex problems falling in four broad categories: visualize and draw, make and learn, anayse and interpret and conceptualise and represent. The exercises are designed to provide foundational skills for students across disciplines at CEPT, between which they maintain a balance. They also reflect an understanding that at the foundation level, these skills overlap to a large extent, and a varied array is of benefit to all students. The studio is taught through intensive 1–2 week long modules, focusing on a particular skill or ability, and a process that emphasizes ongoing feedback in addition to expert faculty lectures.


Report Content

ROWC Part 1 Extracts from ROWC Essay Writing in which two constructions from after WW2 were to be researched and compared.

Mapping and Data Representation A studio exercise in which Unit 2 mapped some area around Badra Fort and then split into groups to study different aspects of that space. Link to view original map and analysis. https://drive.google.com/drive/folders/1ACOntvNXcF5puwXgrg9vR4tJCU_N039I?usp=sharing

ROWC Part 2 Mapping and Data Representation In which all the maps made by the Unit were put together in a cohesive booklet.

Documentation and Representation Part 1 Drafting the building and area around it then personalising a final draft.

Documentation and Representation Part 2 Finding an aspect of the drafted space and expressing it.

Imaginative Drawing Part 1 Describing a setting in ROWC and trying to draw it. Link to story. https://docs.google.com/document/d/1IfQUwQ8y0qtoRV7t64oXrAngHPxVi5oVzweIMZrCV6I/edit?usp=drive_link

Imaginative Drawing Part 2

Game Design Part 1 Researching Varanasi, understanding different games and types of game and selecting a topic.

Game Design Part 2 Ideating and iterating different concepts of the game.

Game Design Part 3 Designing the final game.