Omya Sharma

AR3596

UG180424

Cinematic spaces have the potential to communicate narrative experiences to the audience as powerfully as those conveyed through the characters. The physical environment is a crucial and very powerful aspect of the narrative devices and storytelling as they support and build up the narrative apart from providing a backdrop for the characters.

Taking the specific case of the anime feature film ‘Spirited Away’ by Hayao Miyazaki, this paper is an in-depth study, of the astute use of architecture, in establishing the context of the narrative and the role and effect of architecture and cinematic spaces in aiding the development and build-up of the character arc in the anime feature film. 

View Additional Work

Report Content

Introduction to the Theme and the Research Premise.

Historic Contextualisation: General History of Japan

Historic Contextualisation: Japanese Architecture

Architectural Representation in the Film: Spaces in the Spirit World of the film where significant events of the narration take place. The highlighted spaces are taken up for analysis.

Architectural Representation in the Film: A study of selected cinematic spaces in the film - the Market District, The Bathhouse and the Baths, and Yubaba's Quarters.

Cinematic Analysis: A cross analysis of the cinematic space and the development of the character arc that space aided in. Space: Market District. [continued...]

[continued...] Cinematic Analysis: A cross analysis of the cinematic space and the development of the character arc that space aided in. Space: The Bathhouse and the Baths. [continued...]

[continued...] Cinematic Analysis: A cross analysis of the cinematic space and the development of the character arc that space aided in. Space: The Bathhouse and the Baths. [continued...]

[continued...] Cinematic Analysis: A cross analysis of the cinematic space and the development of the character arc that space aided in. Space: The Bathhouse and the Baths,and Yubaba's Quarters.

Conclusion.