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Thresholds provide a spatial preface to the functional space that follows. They are not only an entity but also space itself. It gives visual clue about the upcoming space. It can also affect how users capture spatial sequence and predict what happens in or around. The projects involved creating a range of interior environments that articulated the identity and atmosphere, through the spatial volume and placement of elements They are complemented by the master argument with Davinci's Dream Machine as the subject.
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