Harshita Sangar

IR2038

FISSURE: The Three Body Hybrid

Fissure is a game development studio characterized by its integration of object properties within a hybrid program structure centrally focused on a circulation pathway model. Fissure redefines the boundaries of game development through its distinctive spatial and organizational configuration. The studio's architectural design is emblematic of its ethos—a manifestation of fluid dynamics and interactive spaces that facilitate an optimal flow of ideas, technology, and personnel. This circulation pathway is not merely a physical attribute but a strategic facilitation of creativity and efficiency, enhancing the synergy between diverse professional groups within the studio. The project explores the question “Is the idea of proximity, privacy and permission necessary in a workspace?. The project expands on this question while experimenting on the proximity of different working styles and work experiences. At Fissure, the focus extends beyond conventional entertainment; it aims to explore and expand the potentials of interactive media. The studio is dedicated to producing games that are not only engaging and visually compelling but also serve as portals to richly imagined worlds, offering users profound and transformative experiences.


Report Content

Set design

An illustration of the set design

Persona/Character design

A catalogue of Hybrid collages

Chunk Models

Research question and the overall preview of the project

Ground floor plan at +2100mm

First floor and underground floor plan

Section illustrations

Section and views