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The purpose was to produce such design that lies between a camp and a house, to correspond with the context in a more deeper way, I perceived a way in which their were no such constraints like a wall or a roof, one entity covering every constraint, so I constructed a gridshell, that acts as an opening, roof, wall. Just a single entity, in a quite less cost. I designed in such a way, that the gridshell members can be replaced with time.