Shreya Agrawal

BD2017

CONTAC : An Inclusive and Interactive Play

Blind individuals often experience social isolation and may struggle to find accessible and engaging activities for relaxing and enjoyment. The objective was to design and develop a sustainable inclusive experience tailored to the needs and preferences of blind individuals. CONTAC is an inclusive board game which promotes collaborative gameplay and shared sensory experiences. It bridges the gap between different abilities, promoting inclusivity and meaningful interactions. The board game incorporates replaceable and reusable elements, enhancing its longevity by offering a diverse range of permutations and combinations for players with each playthrough. The game's design not only keeps players consistently engaged but also promotes sustainability by offering a constantly fresh and captivating experience, ensuring long-term enjoyment without monotony.


Report Content

Introduction: Sustainability in Product Design.

Research: How different lifestyles can be looked as an opportunity.

Research: Observing and Identifying problems faced by visually impaired individuals.

Hypothesis: Looking at social isolation as an opportunity to design an inclusive sustainable game.

Ideations: Exploring different concepts through sketching and making physical models.

Contac: Brief about the final concept by explaining the game and providing digital renders.

Final Concept: Explanation of the final concept through sketches and technical drawings. Sustainability aspect of the product given in a tabular form.

Prototype: Product Photography

Testing: Context Photography