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This project questions the structure of organized belief — how religion, draped in ritual and hope, becomes a mechanism of control. Through a world of looped narratives, users play as a character trapped in a system that simulates free will while quietly guiding them toward a predetermined fate. No matter how hard they try, they end up exactly where they were always meant to be. The project confronts users with uncomfortable questions: Is suffering necessary? Did you truly choose this? Or were you always meant to desire what you were given?
Click here to view Interactive Visual Novel Prototype.