Pulapa Aparna Sai Poojitha

IR2046

FLASH DUO: Where Freedom Meets Fun!

Fun is a sensation that is enhanced when there are no restrictions. "Flash Duo '' is a hotspot for teenagers that offers an unrestricted experience of both activities and spaces. While activities like jamming and playing online games allow them the freedom to be themselves, the same is echoed in the open, free-flowing spaces of the centre. Since the washrooms require privacy and the gaming room requires a dark space, these spaces have been placed at the centre with thick walls to define the central core. Minimal opaque walls have been used in all other spaces to convey a sense of freedom and transparency, while the plinth that extends to form decks for the cafe and outdoor jamming subtly defines the limits of the centre without any physical or visual obstructions.

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Understanding what fun is, Keywords, Expression of Fun Elements.

Using a PROJECT BRIEF to figure out how much area is required for each space, and ADJACENCY DIAGRAMS to visualize and plan the layout of the spaces.

Exploring the dimensions and details of gaming and jamming rooms through anthropometric study for a better understanding of spatial requirements.

Exploring models to understand about "free" word using spatial elements & My idea of fun through activities and colours.

Site analysis for a venture studio & refining layouts through iterative design processes.

Exploration of extensions for the space & Material Palette.

Plan at 1.5M *shows how open and free the space is*.

Section AA' & BB'

SECTION CC' &DD' and Axonometric View

Renders of the space.