A studio centred around Mechanical Objects which delves into the "Why? How? What?" behind objects with movable components, exploring their vast potential for innovative applications.
From creating collapsible objects for space-saving or enhanced portability, automating tasks for optimising effort and productivity, achieving adjustability, and even sculpting functional kinetic art pieces, students will discover the mechanisms that help materialise these ideas and more.
The methodology encompasses learning the fundamental theory of movements and mechanisms which will be helpful in designing a mechanical objects. The initial exercises will focus on learning to decipher, articulate, create and modify mechanisms through hands-on exercises using analytical drawings, sketching, model-making (physical/digital). Following these will be the studio project wherein students, through a dynamic blend of research, experimentation, prototyping, and simulation will be working on a design brief towards fulfilling a design need through a mechanical object.
At the culmination of this course, students will be presenting both the physical models and digital representations of their meticulously designed mechanical object and its ecosystem.