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Tap the Warp is an interactive installation that examines the commodification of behavior in surveillance capitalism. Drawing from the work of Shoshana Zuboff, Marshall McLuhan, and digital culture theorists, the project uses Kinect-based body tracking and TouchDesigner to visualize how movement and attention are captured, interpreted, and transformed into data. Seemingly playful interaction becomes a means of algorithmic observation, revealing how digital systems predict, label, and exploit the self. Influenced by speculative media such as Blade Runner and Black Mirror, the work critiques the feedback loop between user behavior, data extraction, and identity formation.