Faculty: Amal Shah

TA: Isha Goel

Ecosystem for Recreation

Recreational spaces are means of communication. They communicate the meanings of society, nature, and humanity?s past and present to the users today and tomorrow.
Comprised of three-dimensional objects kept in built environments, they seem vastly different from other communication media. Still, they have been and remain remarkably successful participants in the narrative revolution of all the institutions that have appeared and still have a place in the modern city, the recreational spaces may well be the one that has attracted the most attention from authors and artists, scholars, and journalists. Such spaces are at the heart of urban myths. They are celebrated as physical places and somehow intangible sacred halls where works of art have been produced, revolutions plotted, lives made, and hearts broken. The studio looked at recreational spaces as a type
of space of Interior and urban form. They have played a role of a backdrop to public display and sociability, exploring how the material construction of these spaces has reflected and facilitated; the socio-cultural practices for which they have provided a venue.

Studio Unit

The studio explores the idea of Recreation as making. Initial studies focus on analysing key factors that make a space recreational. The main idea is to represent ideas in terms of Interior, Shell, and elemental level understanding of existing spaces.

The second stage of the design development explored the idea of material as the form driver. The knowledge of materials characteristics allows the designer not only to make the best material selection as a function of its application in a given solution, but also to overcome its limits and constraints in a design path where materials and transformation technologies become variables of the creation process. Nowadays the knowledge of materials properties is essential more than ever, as for both technical and engineering properties, and expressive-sensory perceptions, in order to produce an aware design and exploit in the most appropriate way potentials and limits of the chosen material.

The third stage deals with fundamental issues of Programme interpretation and space planning requirements of the programme. Recreation refers to all those activities that people choose to do to refresh their bodies and minds and make their leisure time more interesting and enjoyable. Creating a vibrant culture that attracts top talent, inspires and grows people is leading many organizations to create a more relaxed, spontaneous, and collaborative atmosphere. A fun atmosphere builds a strong sense of community, and it helps counter-balance the stress of hard work.

In addition, the studio explored points related to space planning, form generation, furniture systems, space making elements with the help of interior techniques, material techniques and construction techniques. The understanding of recreation centers as interior space will be further explored through the typology of the project. Furthermore, the design will be reflected upon by analysing design decisions and their impact on users, environment and design process.

In the final stage, the design focus shifts towards colour, materials, textures, and patterns applications as part of the design process.