Today as creators, we find ourselves amid a new paradigm shift of 4th industrial revolution - where our physical and digital worlds are completely blended together. This revolutionary digitized transformation has changed how we design things, how we make things, who makes these things and the very nature of what we make. Design no more exists passively on drawing board as amalgamation of abstract ideas and functionalities but it actively addresses issues related to material optimization, making techniques, etc. at ideational level. The background concern of this studio unit is to bridge the gap between abstract drawing board ideas and making techniques- Both in the way; how ideas can be embodied in materials and making processes and how thinking through materials and making processes can tease out ideas. Academically to find some precision in such method, instead of working on abstract concepts, an analogical method will be introduced at the starting of semester as a kick off point & later each student will be given specific material or production technique as a constraint to work his design upon.