Faculty: Gaurang Shah | Amal Shah

TA: Shikha Mehta

Nature and Form

The word nature is derived from the Latin word natura, or “essential qualities or innate disposition”.
“Nature in the broadest sense is equivalent to the natural world, the physical universe, material world or the material universe, “nature” refers to the phenomena of the physical world and life in general” according to Wikipedia.
Nature is all around us and deep within us. Design is implicit in nature at even its most basic and simplest forms.
Nature provides us with vast design information and inspirations. Almost all the human-made innovations have been based on the observations, study, and insights gained for nature’s functioning. Various nature forms would reveal to us the very basis of the design. This would • Purpose • Structure • Growth • Geometry • Transitions • relationships between parts • Proportions • Colour • Texture

Even the surface could play a vital role in the survival of a biological entity by serving: • Camouflage • Disguise • Warning • Attracting • Mimicry • Dazzle • Pure “beauty.”

Nature also profoundly illustrates the unique interdependence and interrelationships of various elements of the forms within a holistic development approach. Natural forms provide us with an invaluable reference to make decisions in developing human-made forms.

Studio Unit

Designers and creative people use nature as an infinite source of ideas for their inventions and products. Every day, we interact with products whose shape or the world around us inspires principal function. Nature has a way of creating positive disruptions by pulling us out of our interests, ideas, and systems and into something that is often awesome.

Translation and application of analysis of the natural element to develop forms, colours, that best communicate the essence of the element. Explorations to attain forms that best represent and communicate specific recognized attributes of the element.

Identifying user groups and a definite/ variable contexts for the product. Studying user behaviour, ergonomics, contextual requirements, etc and developing a Problem statement, Concept statement and Program Brief from the study to further add a functional layer to the product.

Researching material and processes for their objective selection, contextual factors, human comfort, technology, aesthetics, and appropriateness for the product were considered, to add an informed material expression to the product.

Representation of products developed through product renders with materials, orthographic drawings, exploded drawings, physical models, contextual renders with the product housed in the specific context and the user group they were designed for, etc.